Post by lordgriffon on Jan 25, 2015 21:13:00 GMT
Howdy friends!
In this post, I will help teach the reader what a Ground Target is, how to set it, and how to move it. I will also teach the reader how to assist someone who has set a ground target, meaning how to use cast, or use your ground target ability on someone else's ground target.
1. How to set a GT (Ground Target).
a. Most players default key for GT will be the F5 Key (Function 5), unless they tinkered around with their keys in the command/keyboard window previously.
By pressing and holding this for approx. 1 second, a yellow cross-hair box will appear at the character's feet. Woola! you have just set your first ground target! To move it, you simply continue to hold (or press once more and hold) the F5 key and use your normal movement keys to extend/retract, and move the GT from left to right.
b. How to elevate the GT- use the Insert and Delete Keys.
c. How to recall your GT back to your feed- Hold F5 then Hold your S (or your back movement key) to recall it to your feet.
d. Reseting Elevation - Hold F5 while holding Delete key and bring the elevation back down to your level.
2. How to Assist someone who has set a GT. The command is /groundassist <player>. When a player has set a GT, he/she will inform you that he has 1 set. Instead of setting another yourself, you can use theirs by putting in the command. If you typed it correctly, the system will tell you something to the effect that "you have acquired <player>'s ground target". If that player didn't set a ground target, then the system will tell you something to the effect of "<player> currently does not have a ground target".
Ok so most of you are probably scratching your heads wondering why this is important. Some of you may even be like "Oh yeah I remember doing this years ago!".
A good number of Alb players never get around to taking a look at the other realm's character classes. In a way this is good for realm loyalty. In a way this is bad because those players never truly learn what other realm classes can do to us on the battle field.
One of the classes that uses GT's a LOT for nearly everything they do is a HIB Animist.
Feel free to take the time to look up Hib Animist GT guides. If anyone has any desire to play this class and be good at it, then they MUST learn how to use a GT and be able to make macro's out of them!
So what? Who cares about the animist one might ask? Welp, this post isn't meant to focus on the animist, only to inform the general capabilities of that class to prove the essential need to learn this game mechanic.
As it so happens, Albs have 2 classes that use GT's.
Those classes are:
Wizards who have specialized high enough into Earth.
Scouts.
Now, let me explain what a wizard and a scout can do who knows how to use a GT:
Ever been out in RVR and just can't seem to unroot those pesky hib and mid bomb groups from the lords room in a keep?
Get someone to set a good GT up there in the lords room, and have the wizards and scouts go to town on it while everyone else rushes up.
What happens is, the wizards and scouts hitting that GT interrupts every caster and healing (unless they use a RA like MoC) and keeps them from casting. Woola!, the enemy PBAoE (Bomb) problem is neutralized, as well as their healers unable to cast!!
Fun times this is when we are trying to break through that enemy bomb crap. All we need is 2-3 folks hitting GT's, staggered about 1-2 seconds apart, and there is NOTHING the enemy can do about it.
This will force the enemy to die slowly, it will be inevitable as they can't heal, or to come out fighting us in a more open space, fighting the way WE want them to fight.
Ok, so a question that may come up is, "I am not on a wizard or scout and don't have a GT spell or ability, can I set a GT anyways for the ones in my group or BG?"
Absofrickinlutely YES. Anyone can do it.
Especially these 2: Minstrels and Infiltrators who are aware of this technique can help the entire BG out by using their stealth abilities to sneak into places the rest of us can't go. They can set a GT for us which would otherwise take us 20 min of trying to figure out the correct elevation. They can do this entire procedure in a matter of seconds, SAFELY.
BG leaders sick and tired of the Kazyo's out there diggin in at the lords room? Get a brave soul, or a stealther to go ahead and get up near enough so that they can place a GT right up where the enemy is waiting to hit us.
From that point forward, we have literally turned the tables on our enemies and made them dead men walking.
Anyways, if you have read this post, please take some time to mention it to your guilds and the groups you are in. If you have one of the mentioned classes in this post, take a minute to experiment with setting a GT, and getting a GT from someone else who has set theirs.
Trust more, the more that we can use this mehcnanic, the better our odds are in the battlefield!
~Griff
In this post, I will help teach the reader what a Ground Target is, how to set it, and how to move it. I will also teach the reader how to assist someone who has set a ground target, meaning how to use cast, or use your ground target ability on someone else's ground target.
1. How to set a GT (Ground Target).
a. Most players default key for GT will be the F5 Key (Function 5), unless they tinkered around with their keys in the command/keyboard window previously.
By pressing and holding this for approx. 1 second, a yellow cross-hair box will appear at the character's feet. Woola! you have just set your first ground target! To move it, you simply continue to hold (or press once more and hold) the F5 key and use your normal movement keys to extend/retract, and move the GT from left to right.
b. How to elevate the GT- use the Insert and Delete Keys.
c. How to recall your GT back to your feed- Hold F5 then Hold your S (or your back movement key) to recall it to your feet.
d. Reseting Elevation - Hold F5 while holding Delete key and bring the elevation back down to your level.
2. How to Assist someone who has set a GT. The command is /groundassist <player>. When a player has set a GT, he/she will inform you that he has 1 set. Instead of setting another yourself, you can use theirs by putting in the command. If you typed it correctly, the system will tell you something to the effect that "you have acquired <player>'s ground target". If that player didn't set a ground target, then the system will tell you something to the effect of "<player> currently does not have a ground target".
Ok so most of you are probably scratching your heads wondering why this is important. Some of you may even be like "Oh yeah I remember doing this years ago!".
A good number of Alb players never get around to taking a look at the other realm's character classes. In a way this is good for realm loyalty. In a way this is bad because those players never truly learn what other realm classes can do to us on the battle field.
One of the classes that uses GT's a LOT for nearly everything they do is a HIB Animist.
Feel free to take the time to look up Hib Animist GT guides. If anyone has any desire to play this class and be good at it, then they MUST learn how to use a GT and be able to make macro's out of them!
So what? Who cares about the animist one might ask? Welp, this post isn't meant to focus on the animist, only to inform the general capabilities of that class to prove the essential need to learn this game mechanic.
As it so happens, Albs have 2 classes that use GT's.
Those classes are:
Wizards who have specialized high enough into Earth.
Scouts.
Now, let me explain what a wizard and a scout can do who knows how to use a GT:
Ever been out in RVR and just can't seem to unroot those pesky hib and mid bomb groups from the lords room in a keep?
Get someone to set a good GT up there in the lords room, and have the wizards and scouts go to town on it while everyone else rushes up.
What happens is, the wizards and scouts hitting that GT interrupts every caster and healing (unless they use a RA like MoC) and keeps them from casting. Woola!, the enemy PBAoE (Bomb) problem is neutralized, as well as their healers unable to cast!!
Fun times this is when we are trying to break through that enemy bomb crap. All we need is 2-3 folks hitting GT's, staggered about 1-2 seconds apart, and there is NOTHING the enemy can do about it.
This will force the enemy to die slowly, it will be inevitable as they can't heal, or to come out fighting us in a more open space, fighting the way WE want them to fight.
Ok, so a question that may come up is, "I am not on a wizard or scout and don't have a GT spell or ability, can I set a GT anyways for the ones in my group or BG?"
Absofrickinlutely YES. Anyone can do it.
Especially these 2: Minstrels and Infiltrators who are aware of this technique can help the entire BG out by using their stealth abilities to sneak into places the rest of us can't go. They can set a GT for us which would otherwise take us 20 min of trying to figure out the correct elevation. They can do this entire procedure in a matter of seconds, SAFELY.
BG leaders sick and tired of the Kazyo's out there diggin in at the lords room? Get a brave soul, or a stealther to go ahead and get up near enough so that they can place a GT right up where the enemy is waiting to hit us.
From that point forward, we have literally turned the tables on our enemies and made them dead men walking.
Anyways, if you have read this post, please take some time to mention it to your guilds and the groups you are in. If you have one of the mentioned classes in this post, take a minute to experiment with setting a GT, and getting a GT from someone else who has set theirs.
Trust more, the more that we can use this mehcnanic, the better our odds are in the battlefield!
~Griff